There’s been a slight change from the previously announced schedule of news posts - the reveal of the room that was teased before the new year has been pushed back a few weeks due to some redesigns. To make up for it, we’re going to be revealing WftO’s first unit: The Bloodling.

The Bloodling is an early game melee unit, with abilities that focus around staying engaged with the enemy and chasing down fleeing foes. Strong late-game stats and abilities, along with an unique out-of-combat function, make the Bloodling a core unit to have around your dungeon at all stages of the game.

The Bloodling’s first ability, Frenzy, is a passive effect that temporarily increases the Bloodling’s rate of attack every time it strikes an enemy (up to a maximum of 5 stacks) The effectiveness of this ability increases dramatically as the Bloodling levels up, and synergises with the Bloodlust ability at level 10.

The next two abilities, Rend and Lunge, focus on engaging and chasing enemy units. Lunge allows the Bloodling to jump to an enemy from several tiles away, whilst Rend slows down the enemy target and applies a damaging bleed effect.

The final ability, Bloodlust, is a passive ability that only takes effect when the maximum amount of Frenzy stacks has been reached. Bloodlust causes 10% of all damage dealt by the Bloodling to be returned as healing, allowing it to stay engaged in combat for longer periods of time.

In addition, the Bloodling serves an unique out-of-combat role in a yet to be revealed room. In War for the Overworld, the player’s (referred to as the Underlord) source of power is Blood. Blood, as a resource, will play a key part in the game, and Underlords are able to force Bloodlings to... ‘donate’ blood to increase their power. More about Underlords, Blood, and how this mechanic in particular will be revealed later on.

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